Thursday, July 19, 2012

Seriously.. people are still playing Farmville???

I can't understand rationale for playing games like Farmville... Nashville et all.. may be it is just me.. an old timer..

On top of that, why will anyone buy things in that dumb game.. really? I can't understand business model.. I could understand why and how facebook plans to make money.. they have bloody my entire history/geography.. but Farmvilllllleeeee... nah.. I don't belong there.. neither could I understand why will people spend money.. on top wasting time.. or whatever..

Mobile games outperform Facebook, Zynga CEO says


But S.F. company makes 92% of sales on social network


By Gerry Shih


Reuters


SAN FRANCISCO — Some of Zynga’s most sophisticated games, including “FarmVille,” generate greater revenue per user on smartphones than on Facebook’s Web-based platform, the company’s CEO, Mark Pincus, said Wednesday.

Some of Zynga’s deeperengagement games — titles like “FarmVille” that falls into what the company calls its “invest-and-express” category — successfully generate revenues from smartphone users because of their mobile format as well as gamers’ demographics, Pincus said.

“On mobile, they actually monetize higher than on the Web,” Pincus said.

The comments came at a technology industry conference hosted by Fortune Magazine, where Pincus fielded questions about San Francisco-based Zynga’s sagging stock price and its closely watched mobile strategy. Zynga shares gained 3 cents, or 0.7 percent, to close at $4.61 Wednesday. The shares are
 down by more than 50 percent since going public at $10 a share in December.

The company, which makes 92 percent of its income from games on Facebook, has made a major push in recent months to expand its mobile offerings and lessen its dependence on the world’s largest social network.

Pincus’s comments provide a point of optimism for the company — and a consumer Internet industry that has broadly struggled to squeeze revenues out of mobile users. Many companies serve ads to make money, but the smartphone screen offers a limited canvas
 to display ads.

The smartphone format, however, benefits games like “FarmVille,” because mobile users are more inclined to make in-game purchases, Pincus suggested.

“The friction around spending — the behavioral friction is much, much lower on mobile,” he said.

He also cited demographics as playing a role in the performance on mobile. “Smartphones are more concentrated in North America and Western Europe,” he said. “Facebook is more evenly dispersed.”

But he acknowledged that some of Zynga’s most popular mobile games, casual titles like “Draw Something” and “Words with Friends,” do not “monetize as well as our high-engagement games.”

Pincus spent more than $180 million earlier this year to acquire the game studio behind “Draw Something,” which began to wane in popularity after the deal.

When Fortune Magazine writer Adam Lashinsky asked Pincus if he rejected the notion that the deal proved ill-advised in hindsight, Pincus demurred.

“It’s too early to call it after one quarter,” Pincus
 said.





KEVORK DJANSEZIAN/GETTY IMAGES

Zynga CEO Mark Pincus says it’s too soon to say if the $180 million deal for the “Draw Something” studio was worth it.

1 comment:

Shai said...

Looks like I am getting good or may be people are stopping to play Farmville after reading my blog ;-)

Check this out..
http://money.cnn.com/2012/07/25/technology/zynga-earnings/

I think it is short term blip. Zynga is great gaming company and they will do well in long term as long as they keep on churning out some good games. They need to be cautious about getting too greedy, but that is the problem with Wall-Street which takes very short term quarterly view and forces companies to take really short term view and usually forces them to extract money from customers and hurting their long term business..